Wall component like floor

The floor component creates a rigid surface in the xy plane. How to use the same function for some other plane, say yz plane which can be used as a wall?

Actually I did need this myself some time ago. I wrote an adaption of the floor goal that just keeps given points above a given input plane.

See this C# UserObject: AbovePlane.ghuser (3.6 KB)
Code is also here: AbovePlane.cs gist

Hope this helps :slight_smile:

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