Really appreciate this new capability in analysis. I’ve integrated it into our project for helmet design and explored the different methods, integrating them into the touch menu system.
The latest surface evaluation methods in Rhino make curvature inspection—especially for complex forms like helmets—far more intuitive. Using a hybrid touch/encoder interface, we’re exploring shapes in real time, blending hands-on control with precise feedback.
A short montage of the tools, then a live OBS capture. Less constraint, more iteration.
Hint: I can’t see a button named “Export mapping” when the Zebra analysis is active. That will let the users export the current custom mapping applied by the zebra analysis to create an artwork for painting with the corresponding unwrap coordinates.
I will reply to every of your points in a few days when I’m free. I believe that having the aforementioned issues sorted out will massively improve the workflow of many Rhino users.
Hi Kyle- can you make a youtube video on where you showcase all the differenet ways of using dragmode options, like you discribed in point 1. ? and Show a workflow how it can actually be used in real life? I tried so many times and never really got it…
That would be a big help!
Drag mode along the control polygon doesn’t drag along the extensions whereas this does. For some the gumball is a nicer interface. What kind of control point sculpting issues are you having that you think need addressed?