Vray in Rhino is picking up random edges

I am trying to figure what is going on in Vray.

I use Vray a good bit in SketchUp, and have my own generic material for making stylized renders - its a grey with edges on and a bit of dirt.

I am trying to convert solely to Rhino to save some money and it would be super cool if I could model and draft in one eco system.

But I can’t figure why Vray in Rhino is picking up all those extra lines, any help would be great.

All of the objects of solid polyshapes that were blocked so I could work with the model in SketchUp easier.

I posted this on Reddit as well, and the advice I got was turn off isocurves, but with no change

https://www.dropbox.com/scl/fo/o5a785h767hs4sal7fjba/AApRnvW6ke18QAmwluT9Rms?rlkey=91yrdtob89jgzv8gkbj30irqy&dl=0

Rhino view


Vray in Rhino, note the base board

Same material in SketchUp/Vray

In Rhino version geometry are meshes not polysurfaces… Try contour option in v-ray


No, they are closed polysurfaces and not mesh

// This one is using Contours:

// This one using Toon:

If you use edges map it will calculate the render mesh edges… That’s what you see

Hello. Try turning off outlines in Asset Editor

I thought Vray got rid of Toon in NeUI/6, or am I mistaken?