I’m not sure if this forum can be used for V-ray specific questions too, if not I would kindly take your advice what fora have knowledgeable people that are as helpful as you guys here.
The thing I’m trying to achieve is a tile’d wall/floor with variation in the color of the tiles. In Maya I am used to work with the shading networks, and I would be able to use some math-nodes to create deviations based on for example location in the scene, or other statistic.
Example:
I can of course create a bunch of materials manually, and apply them in groups, but I was hoping there is a more refined or rather efficient way to do this.
Hello Riccardo, I do know “Texture mapping” but I can’t seem to find anything on “TextTile” trough google for rhino or vray with TextTile texture mapping.
Thank you very much for the reply, I’ll have to ask around what our username is I’ll send you a message when I have gotten it. Good to hear a confirmation to an existing option for my “problem”.
[EDIT]
I’ve found the username and have contacted you on the Chaos forums.
@skysurfer@crubadue
I have found the text-tiles material, yet I see it by default uses a texture to create multiple tiles. My model has physical tiles of set dimensions does anyone know how to approach this?
[Example] don’t mind the differenting gaps still working on it