Im using voronoi to divide surface on specific points (pretty dificult, curved) and evaluate area. It takes a long time (in matter of seconds) to process. Is there any other way to make it faster? Please find attached script. voronoi test_02.gh (12.6 KB)
True, but I want surface output as well (for color legend). Paching would be one option but it adds about 50%-60% of compute time. Is it possible to avoid patching?
In general, I was expecting something in matter of milliseconds so it would be responsive to quick changes.
@HS_Kim ’ s solution works well, you can just convert the final curve regions into surfaces (just use a Surf parameter).
Yes, always avoid Patch command if not strictly needed.