Voronoi BoxMorph: Control Apertures/openings

Hi all,

So my Voronoi skin currently looks like this:

But I want to be able to control the openings along the surface according to either a graph mapper or attractor points? So a bit like this:

This is my .gh definition… final voronoi.gh (11.0 KB)

Am I correct in thinking that I need to use ReMap with the points? Or? Many thanks.

Best wishes.

Is the thing you want to morph to one untrimmed surface? If so use Surface Morph. However note that the seam condition will be visible.