Hello, I come from the glass industry. In order to be able to show the color loss in glasses with different wall thicknesses, we need volumetric materials like in Blender or Vray. Are there any plans for this in the near future? Cycle for Rhino is fast but not yet good enough for glass. Attached an example. This is a request from 2024
I think you forgot the example.
From what I see, it won’t make it into Rhino 9; as only Dispersion and a couple of other things for quality of life seem to have made it in.
If the glass shader is very important, is there a reason in particular that other renderers wouldn’t work for you?