Thanks for a couple answers. I need to know this stuff because I would like to work in a few formats.
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Planning each little detail out, for the most part before modeling. Designing curves, etc, for say 15 sections.
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Random creation, and remodeling. Bam, that’s the ticker. Using all kinds of transform tools until I get something that looks cool. That’s the way designing is some of the time. You cant think of something so you do wacky challenges to try make something cool out of something else. When I flamework, I do not plan. I wing it, adjust my ideas and design as I go. Making mistakes, fixing them to look better, doing something random, fixing it, repeating the new random technique somewhere else to form symmetrical designs. Waiting for something to catch the eye, and highlight as a feat.
All the while making each creation unique, and good looking. Now each of these creations is amazing, and if I were to plan them out, they would take 10 times as long.
With that being said, I would like to use sketch designs to trace, and transform, until they suit my needs. Or project awkward rotations of patterns to cplane, trace, warp, and transform.
As I already know, theres too many knives layin around for just a few cats to skin. In the process of skinning these cats with my paper burger king crown hat on, I might cut myself on these sharp knives in my way. I would like to have a organized knife rack, and be able to maneuver in my workspace safely, so that when I get to the last cat, I can wash all my knives off, clean up, and be done with it.
I dunno, that’s my quick little metaphor.
I would like to be able to do these dirty processes more cleanly, and have nice proper objects that aint gonna give me any trouble down the line.
So yes, I would like a quick little answer about the different categories of transformation tools.
And yes, I understand the psychology of why I would receive a answer that says “Look, you aint ready rookie kid. Why don’t you just read page 1 of Calculus 9 book, beat yourself silly, cry yourself to sleep because your not as gifted as those other people”.
Since my understanding is that transform commands are little more complicated than simple shapes, and involve a little more RAM, and that Rhino uses many technical processes to complete these things, I would like to know more.
Also, the reason I am asking these types of questions is that I am the type that likes to do all the work now, so that I’m cruising later.
I can get this far, that far, etc in Rhino. But as you say, you gotta learn as you go. Well, what about finishing an entire model? Joining, Booleaning, Merging, etc???
That’s why I need to know this stuff, because I was getting there and running into things that getting down to the root will solve.
You cant solve a math problem without knowing what numbers are first.
So really, I am trying to take rhino seriously, and learn the base.
This may seem like its advanced, but its actually the beginning.