Viewport switcheroo

It’s been months since I’ve opened the last iteration of my model. To my surprise, the views appear to have mysteriously swapped themselves. For instance the Right Viewport looks as if it’s a Back (new to me) Viewport, The Top viewport looks okay as does the Perspective Viewport.
Initially, I thought perhaps I had rotated the model about the Z axis, but if I had, the Top Viewport would show evidence of that, e.g. the center of the ship is at the origin, or intersection of X, Y, and Z, the nose of the ship is on the - X-axis, the right wingtip is on the + Y., the tail is at + X, and the left wingtip is at the - Y., all as they should be (in the top view).
Any Ideas?

Try running _4View command twice.

-Kevin

Thanks Kevin. That didn’t change anything.

Is any of your views still ‘normal’ or are all of them switched? Have you tried the CloseViewport command? You can repeat the command on each glitched viewport until you’re left with one, then run the NewViewport command; on this one, right-click the tab to set it as ‘top’, then do a CloseViewport again on the one you were left with before making the new one, then use 4View. Not sure it’ll work but maybe it does. Maybe you could open a new blank Rhino to copy-paste all things from one file to the other and forget about the glitchy one?

New command/feature request: SlapRhino or SpankRhino

Thanks _RC. I figured it out. Embarrassing, but…when I initially laid out the project in the Front Viewport, I had the nose of the ship on the -X axis, and the tail on the +X axis, so actually I had the left wingtip in the foreground and the right wingtip behind it. So to correct my initial error I made Top Viewport active, selected everything and rotated the whole enchilada 90 deg. ~ David

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