Not to pollute the transparency thread more, while we’re sortof on the subject this is my other viewport display request.
Something that comes up all the time is when you have coplanar surfaces with normals facing opposite directions (assuming you’re using a different backface) or if not, when the objects are different colors.
It like can’t decide which object is in front and you get this really scabby looking irregular blend of the two objects.
This comes up often for me when doing like the early stages of metal work where the surfaces will eventually be offset in opposite directions but you’re not at that stage yet.
Just makes the screenshots look kinda crappy.
Any way to like use normal direction or something when rendering the viewport so surfaces facing the camera render completely and occlude surfaces with normals facing away?