Viewport – Close geometry & Clipping Plane issue


Sometimes in Arctic mode, lines that are close behind the surface are visible. Especially when the camera is not near. Is there a setting which would allow a more precise viewport display of such a situation (even sacrificing the viewport FPS)?

Similarly, sometimes Clipping plane section shows “a gap” between a cut through the objects and its shadows. So it doesn’t render neatly as it does with simper objects/ smaller scenes. Can this too be overcome by a setting?