While modeling sometimes I’ve noticed the camera swings around wildly placing me far off from my work. I have Rotate View around Gumball checked so the camera rotates fine but sometimes when I nothing select the camera goes wild as I’m trying to rotate around my work. I do most of my work away from the world origin 0,0,0 due to how my job has their workflow currently setup, so I dont know if that is playing a roll in the camera going wild but i am open to suggestions to fix it.
As is there a setting for the camera to prevent it from clipping through objects when zooming in closely, I know in Autodesk’s Maya they’re settings for setting your cameras near and far clipping planes so you can zoom in real closely. I sometimes zoom in to inspect small details and or move around certain vertices and its annoying to reposition myself after the camera has clipped through the object.
Here is an exmalpe video of my camera rotating wildly.