My shaded surfaces are changing to wire boxes during rotation of the perspective view.
I select the shaded surfaces, they view changes to boxes the instant rotation is begun.
Surfaces remain as boxes until mouse button is released ending rotation.
There’s no viewing of the surfaces, such as edge relationships during rotation, which
is not a good set up.
Any suggestions for keeping surfaces as surfaces during rotation?
Screen shots of above conditions:
SURFACES, SHADED.pdf (53.8 KB) SURFACES, BOXES.pdf (62.5 KB)
Hello- this is set in the Display panel - look for ‘BBox Display.’
Sounds more like viewport degradation kicks in
Probably. Perhaps a short definition/description of the term would be useful for newer users. Maybe a link to a discussion of what’s really happening behind the scenes if you have one.
@tfostermorphis didn’t tell us what his computer hardware consists of. Might be a factor.
Thanks to all for responding.
Pascal got it w/ suggestion to uncheck boundry box display in Display Panel.