Varying Displacement Map on Duplicated Boxes in Rhino

Hi everyone, I’m working with a cube in Rhino where I’ve applied a displacement map to just one face. What I’d like to achieve is that every time I duplicate the box, the UV map for that displacement face changes, so I don’t end up with identical textures on each copy. I’ve attached an image: the blue boxes show the current repeated UV effect, while the red ones show the kind of varied displacement result I’m aiming for.

Is there a way to automate or script this kind of variation? Thanks in advance!

Hi @A2RC ,

You can use WCS mapping like this so that the copies get hit with a different part of the image.

VariedDisp_bj.3dm (364.6 KB)

Wonderful, thank you very much!