VA Intersect BEAM converts into BLOCK

Dear Rhino / VA Community, @fsalla

  • I think I found a bug, a short look into the search-bar did show not me anything similiar.

when I intersect a VA-Beam with a normal extrusion, I get the intersection but the VA-BEAM gets converted into a Block

VA_BEAM_to_BLOCK_BUG.3dm (4.7 MB)

Best regards,
sebowim

EDIT: found the second issue reported here as well: Visualarq objects missing in blocks

hmm found another bug, or maybe it has something to do with the plugin Block_Edit_New, but I think this worked before perfectly fine..

When I have a group and use VaBeam from curves, when I “close” the group the Beams disappear.

When I use a block instead, the Beams move like you see in the videos.. and get converted to blocks, when I insert these blocks to the their position they stay there so it has smth. to do with the vaBeam-Element and not with a block

Is there a possible fix? working without Block_Edit_New is something I don’t want to think of..

best regards,
sebowim

The bug in the second video might be related to the coordinate system of the ARQ object itself. Here’s a more straightforward example: when you use boxmapping, the influence of the boxmapping isn’t calculated based on the relative position between the box and the object, but rather on the relative position between the box and the WCS origin. This is another annoying bug.

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Hi @Sebastian_Wimmer excuse the late reply on this issue.
In your file there are a couple of blocks, but no beam. I’ve tried to run the vaAddInterferences command between a beam and an extrusion, and everything works fine. Can you check it again? I’m using VisualARQ 3.5 rc1 (VisualARQ 3 - Version 3.5 RC1 released)

beam issues

@Sebastian_Wimmer how are you making these menus appear on top of the group? are you using a third-party plug-in to edit groups? I suspect the issue reported here might have something to do with some incompatibility between VisualARQ and that plug-in.

In your second video, correct me if I’m wrong, you have all these curves inside a block. Is that right? and you are creating the beams from the curves inside that block. I’ve tried it and it works fine on my end. Can you try it again with the 3.5 version?

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