Hi i’m doing some renderings in rhino 7.7 using Raytraced Cycles (Optix). When I render my scene, my point lights are appearing in the reflections as HUGE globes. Its kinda wierd and unfortunate given that my scene has a lot of mirrors.
I’m not sure how to deal with this, since any glossy surface is exhibiting the same behavior.
They are out in space. I realized the diameter of the point light is inversely proportional to the shadow hardness setting. So I cranked it back up to 100% and they became tiny little dots again. Very stupid.
Seems like a major shortcoming in the construction of the primitive. if you use a v-ray generated point light in the cycles render it appears normally. i’m not sure how they physically (or virtually) achieve the soft shadow effect.
Currently we have multiple importance sampling enabled for all lights. Turning it off for a light with soft shadow would make it disappear in (at least sharp) reflections.