Apologies if this has already been brought up elsewhere
I could really use a more powerful tool for walking through models. The current implementation of “walkabout” mode simply doesn’t cut it - it’s challenging and inconsistent to use (in addition to being hidden so almost no one knows to use it). It’s very challenging to be “inside” a model and look around, navigate through it, make fine tuned adjustments to one’s position. Sketchup’s implementation of this is pretty darn excellent, and a VERY well-loved feature by architects. It ought to be 100% intuitive to walk forward, back, turn, and look around, using only the mouse.
I’ve read about the discussion in the bugtracker.
I think Andy had the right idea.
A walkabout that works like a “shoot-game” (Quake, Call of Duty etc.) would be good.
Let’s say that the mouse turn the camera 360°, Arrow Keys (or WASD Keys) move the camera forward backward left right and the mouse weel move the camera up and down Z axis.
The walkabout mode could be activated with a shortcut or a double click on a widget so users won’t have to change the way they are working at the moment (talking about the CTRL Alt + MB).
I think a feature like this could only be so good - as Andrew’s suggested it should at least be as good as SketchUp - but all of this runs into a more fundamental issue of Rhino not having a physics engine with collision objects to prevent passing through walls and gravity to keep your feet on the ground. For this level of control I recommend moving the model into a game engine like Unity
Ha fair enough! So could you pull some Kangaroo code into Rhino proper for the purposes of something like maintaining eye level navigation and adding collision properties per layer in a model walkthrough? That would be kind of amazing.