V6 Sub-D: Boolean with PolySrfs?

Just getting started converting my T-Splines objects over to Sub-D in V6 and I have a question: How can I use the limited V6 tools to convert a Sub-D object to a Nurbs object so I can Boolean?


You can use the command ToNURBS to convert them. Then the best part is that you can use QuadRemesh to turn the booleaned object back into a quad mesh and do more sub-d on it.

Perfect, Thanks Mike! I was trying “ToNurb” (no “S”). Your solution worked great, cheers!