V6 Goal: Display Performance

Hi Steve,

Just a quick question I added here, but since I noticed this post about the display, it could be better to ask here:

  • In V5 with a CustomMeshObject/CustomBrepObject the OnDraw inherited method wasn’t called on Rendered mode if the object wasn’t selected. This seems to be fixed in V6 but I noticed if you remove the call to base.OnDraw, the Render Mesh is still drawing on the viewport. I attached a project in the url above with an example project.

Thanks!