And here is the 3ds file after the mapping was assigned, turned on Sun and added a 10x multiplier to it. And dded a physical sky. 42 passes. It’s better but far from your result.
I changed the settings a little bit (gamma set to 2.2 for the Brazil version), so it doesn’t work quite so well for Neon anymore. It’s still pretty close though.
I like it!
But it is far from realtime on my old i7 system. so even if it produces nice results I still wish for a OpenGL solution to fake stuff like this.Or a live bake-to-texture-Neon-update thing, so I can move around in the scene while the entire light data is being produced and refined…
Here it is just refining:
And here I try to move around and adjust the sun. It is slow.
Light calculation like this in realtime is the future, no doubt. Either on the CPU, a hardware card or the GPU.
But how much faster is “quite a lot”? 3x or 30x?
I would not mind this engine…
Edit: It is OTOY Brigade Engine 3
“More info + screenshots at http://raytracey.blogspot.co.nz/2013/… Real-time path tracing with Brigade 3, rendered at 1280x720 and using an XBox controller for navigation. All effects like 3d depth of field, field of view, reflections and shadows can be altered in realtime.”
Looks like you should add a test to the HoloMark, Jørgen…
On my system, I only got to the 3rd pass in 5:40 whereas you got to pass 9 in about 3:30.
HoloMark showed that my laptop beat yours in all but the UDT thingies - or isn’t this on your laptop?
w
Hi Wim,
It would be nice to have a rende test, but it would require that I’d use the Rhino render, and that I was able to set the right number of cores to use, and set all settings, and set them all back again to the users preferred settings… a lot of coding.
(Edit: a lot of boring coding… not a lot of coding. Just have to get it right)
And the test was on the 4 core i7 workstation. Not my 2 core i5 laptop. I can do a test during Easter.