Rhino seems to be having issues with textures. Just by changing the preview modes, the texture-mapping changes. This makes the arduous work of texturing really difficult.
By which I mean, I do not like texturing anything but the simplest thing in Rhino. I feel that there is no reason why Rhino’s texturing should be wanting in any area compared to a 20 year old game editor, which may be 10 times faster at applying materials.
[I and not only myself applied textures to 5,000 objects a month. So, please believe me that it can be done faster.]
Also, I am not sure, but it appears that saving small may corrupt texture mappings.
Please fix this.
Edit: to be fair, Rhino 3D’s texturing list likely as good or better than most CAD and Design programs, but there is a better way.