V-Ray Scatter - Improved Bounding Box Readability

Hi everyone,

I was wondering if there are any planned improvements for V-Ray Scatter, specifically regarding the readability of scattered elements in the viewport. Right now, all instances share the same bounding box color, which can make it difficult to differentiate between different scattered objects.

Would it be possible to assign different colors to bounding boxes based on the scattered object? This could greatly improve the clarity when working with complex scenes.

Has anyone heard about any upcoming updates or workarounds for this?

Thanks!

1 Like

Hi, that is a good idea indeed. I’ll run that thru the PM

Hi a2rc,

Thank you for the suggestion.
We’ll log this feature request in our bug-tracking system.
It will certainly improve the UX.

Regards,
Konstantin

Thank you, have a good day!