Sorry forward for my bad English.
I tried to find a solution for this issue by consulting online tutorials, but nothing from those really helped me. So…
I would like to apply a bitmap texture on a closed polysurface - only one .jpg file, created on scale from the unrolled object. (extracted to Adobe Illustrator, and then Photoshop)
For example, a box, and its single texture file with the six faces.
A screenshot from the scene : https://goo.gl/photos/nhhuYJMN2ogUfBKe9
On the left, the original box, on the center, the unrolled box, and on the right a copy of the original box, but with free seams (a step before the unrolled one).
I don’t want to cover the six faces of the original object, one by one (with planar mapping), with six different texture files.
In order to do that, I’ve used the UVwrapping, but I never got an unrolled object, on scale, and with the original geometry…
Another screenshot of this issue : https://goo.gl/photos/sqLuPFh3neXZTzdt7
What’s wrong with my method of UVwrapping ?
Could you help me, please ?