I have an OBJ object that has a texture mapped on it (created using photogrammetry fbx and converted to OBJ) imported into rhino.
What i am trying to achieve as a final project is to be able to 3d print this teapot with some geometry and extrusions of the patterns (flower, dragon etc) on the tea pot.
The approach i am trying to take is by opening up the UVEditor and drawing my lines/extrusions on the texture file area. Then try to wrap this geometry (lines/extrusions) onto the teapot using the same “transformations” that have been applied to map the texture onto the teapot.
Is this possible?
Is there a better way to achieve what i am trying to get for my 3d print end results?
here is an image of the UVEditor result.
Selecting the mesh on the texture(left) shows me the corresponding area that the texture is being mapped onto:
Drew a shape from top view but dont know how to “transform” this line in the same manner as the selected mesh above to project it onto the teapot
Attached is the working file.
Any help would be greatly appreciated!
teapot.3dm (3.1 MB)