UV settings don't remain at OrientOnSrf


#1

There is an object with the UV settings, when using the option OrientOnSrf for an object - the UV settings as a result are lost. How to correct it?


#2

How in general to change UV of the object, but not his texture? It, probably will correct a problem…


(David Cockey) #3

Can you post an example .3dm file?


#4

Новая папка.rar (419.7 KB)


(Pascal Golay) #5

Hi Modeler3d - the object’s UV and the mapping it uses for textures are not necessarily the same - you can modify how the textures is applied, as with the planar mapping that you show, but this does not modify the surface’s UV parameterization.

-Pascal


#6

Hi Pascal, means it is necessary that an object moved (at OrientOnSrf) together with UV control.

Gumball moves an object together with the UV control…


(Pascal Golay) #7

Hi Modeler3d - OrientOnSrf makes a completely new object with its own UV and its own texture mapping - you’d need to set the mapping again on the the final object. I’m not sure I understand what the question is…

-Pascal


#8

I have understood. I thank!

It is a pity that UV doesn’t remain for a new object…