There is an object with the UV settings, when using the option OrientOnSrf for an object - the UV settings as a result are lost. How to correct it?
How in general to change UV of the object, but not his texture? It, probably will correct a problem…
Can you post an example .3dm file?
Hi Modeler3d - the object’s UV and the mapping it uses for textures are not necessarily the same - you can modify how the textures is applied, as with the planar mapping that you show, but this does not modify the surface’s UV parameterization.
-Pascal
Hi Pascal, means it is necessary that an object moved (at OrientOnSrf) together with UV control.
Gumball moves an object together with the UV control…
Hi Modeler3d - OrientOnSrf makes a completely new object with its own UV and its own texture mapping - you’d need to set the mapping again on the the final object. I’m not sure I understand what the question is…
-Pascal
I have understood. I thank!
It is a pity that UV doesn’t remain for a new object…