Hi McNeel
Love the new UV editor and the added AsRigidAsPossible method! If I drag the UV editor window onto my secondary screen and dock it (as shown) and then close it, it doesn’t maintain its position the next time I start the UV editor. If I leave it floating (on the secondary screen), it stays in place, even in-between sessions. Could it be made to stay in place when docked?
Hi @pascal
Video to make it clearer Note how the window - when docked using Windows’ “auto-dock-to-screen-edge”-feature resets back to the main display after it’s closed. But if I just drag it off to the second screen, it stays put.
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 95GB)
.NET 7.0.0
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA Quadro RTX 4000 (NVidia) Memory: 8GB, Driver date: 2-7-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 551.52
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 2-7-2024
Driver Version: 31.0.15.5152
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB