UV editor window position - please stay docked!

Hi McNeel :slight_smile:
Love the new UV editor and the added AsRigidAsPossible method! If I drag the UV editor window onto my secondary screen and dock it (as shown) and then close it, it doesn’t maintain its position the next time I start the UV editor. If I leave it floating (on the secondary screen), it stays in place, even in-between sessions. Could it be made to stay in place when docked?

TIA, Jakob

Hi Jakob - thanks, I’ll add to the pile.

Hm - here it remembered… Does it open in the same location every time for you, and never where you left it?

-Pascal

Hi @pascal
Video to make it clearer :slight_smile: Note how the window - when docked using Windows’ “auto-dock-to-screen-edge”-feature resets back to the main display after it’s closed. But if I just drag it off to the second screen, it stays put.


Regards, Jakob

System Info

Rhino 8 SR5 2024-3-5 (Rhino 8, 8.5.24065.13001, Git hash:master @ cfc026bc6a854ff160d2b4978aef67a7cbfcb5de)
License type: Commercial, build 2024-03-05
License details: Cloud Zoo

Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 95GB)
.NET 7.0.0

Computer platform: DESKTOP

Standard graphics configuration.
Primary display and OpenGL: NVIDIA Quadro RTX 4000 (NVidia) Memory: 8GB, Driver date: 2-7-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 551.52
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 2-7-2024
Driver Version: 31.0.15.5152
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB

Rhino plugins that do not ship with Rhino

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp “Commands” 8.5.24065.13001
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 8\Plug-ins\RhinoScript.rhp “RhinoScript”
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 8.5.24065.13001
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 8.5.24065.13001
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands” 8.5.24065.13001
C:\Program Files\Rhino 8\Plug-ins\IronPython\RhinoDLR_Python.rhp “IronPython” 8.5.24065.13001
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles” 8.5.24065.13001
C:\Program Files\Rhino 8\Plug-ins\RhinoCode\RhinoCodePlugin.rhp “RhinoCodePlugin” 8.5.24065.13001
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 8.5.24065.13001
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 8\Plug-ins\Calc.rhp “Calc”
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools”
C:\Users\jn\AppData\Roaming\McNeel\Rhinoceros\packages\8.0\PanelingTools\2021.3.2.446\PanelingTools.rhp “PanelingTools”