UV editor inconsistency


I was playing around with the new PBR materials and the UV texture editor and I noticed when you select a face in the UV texture space to align it, it doesn’t properly highlight which face it is in the 3d model.

In Rhino 6 it is highlighted using the highlight color (yellow by default), in Rhino 7 it is a faint black outline, which is not visible if you have surface edges/iso curves activated.

Hello - I see that, thanks.

RH-63093 UVEditor: Highlight edges


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RH-63093 is fixed in the latest Rhino 7 Service Release Candidate

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