Hi. My goal is to mathematically map points from XY plane to a surface.
Easy approach:
project surface to XY
find surface closest points
evaluate original surface
But some points used for evaluation exist sightly outside the projeted surface, meaning that I get a lot of edge distortion. This is why I would like to ask for help if anyone knows how to get UV coordinates that are “relative” to projeted surface? I know that there’s also a distortion, but my points exist quite close to the edge where the distortion is still minimal.
Could someone give me a hint, please? (I cannot share the file because of NDA)
The goal is to get UV coordinates of red marked points, relative to UV space of the surface (so if the surface had 0 to 1 domain, these points will have UV outside that domain)