When I go to Applications > Rhinoceros > Right click / Show Package Contents > Contents > PlugIns.
Now I found two files: RhinoRenderV5.rhp and ToucanRenderV4.rhp
On both these files I again did Right Click / Show Package Contents
For ToucanRenderV4.rhp this gets me to Contents > Resources > en.lproj > Materials Library. In this folder I can still see all the original materials that were enclosed with the Toucan Renderer. They are all still here. The extension of these files is .tmf
For RhinoRenderV5.rhp this get me to Contents > Resources > en.lproj (there are several other folders for different languages in the resources folder) > Render Content > a number of folders, i.e. Environments, Metal, Plastic, Screen, etc. The extension of these files is .rmtl
My question is, is it safe to copy all the materials from the Toucan Materials Library and copy them to the appropriate folders under the Render Content folder for Rhino Render. It should be noted that the extensions of the Toucan material files and the Rhino material files are not the same.
I have been able to copy and paste some of the Toucan materials into my Rhino renderer inside the Materials Panel, but they ended up in the Custom materials section instead of the Standard materials, where I would like to have them.
The reason I want to do this, is that some of the Toucan materials seem sot work better for me than the Rhino materials. For instance the Standard Diamond material in Rhino render is not very good, the Toucan one for glass worked much better, because it also had refraction. I can’t seem to be able to add any refraction to the transparent materials like diamond, emerald, ruby and sapphire in Rhino render. If it is possible to add refraction to these transparent materials with Rhino Render, how do I do this?