Using the NodeInCode namespace

Hi everyone, and thanks @piac for this!
Apologies for ripping this thread open, but I haven’t found an update to this issue.

Is the quote below still true? I’m trying to use NodeInCode to run a component from a third-party plugin (namely Kiwi3D), and I need to programmatically change its “special settings” as Giulio calls it - I’m calling it “custom component options” as per Rhino - Custom Component Options). Currently I’m using ComponentFunctionInfo.Evaluate to feed inputs and collect outputs, but I’m puzzled on how to change those special settings.
Thanks in advance, Eduardo

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