Using Tetgen to create even Delaunay 3D distribution of points inside a solid, but using the dual of it, the Voronoi diagram, affords smoother branching using shortest walks between a chosen core point and every mesh vertex


ShortestWalkTaperedCocoonCTetgenVoronoiMeshBunny (1).gh (99.3 KB) I opened this definition and it appears that I am missing a “mesh pipe” plugin, but I have not been able to find this plugin

Solution mentioned here:

There are multiple versions there though.

Hi. You don’t need to write the whole message as the topic title.