Using Rhino3dm in Blender

Hi @nathanletwory,
I have another request. In Rhino, I have created my buildings as an Ngon mesh, because that is easier to work with in Blender as opposed to a tesselated mesh.

In the picture below, you can see the object has in fact Ngons:

Yet, the mesh that is imported in Blender is tesselated.

I could export the Ngon Mesh as OBJ but I think it would be a great feature if the importer could detect these Ngons.

On a side note: are you planning to bring the features of this plugin as a native Blender patch some day? For large scenes such as the one I am working on, it would probably increase performance by a lot. At least, the thread over on developer.blender.org on the C++ OBJ Importer suggests as much.