Topic says it, hatches are never occluded by other objects, not even in rendered or shaded mode etc.
Hi Mikko -
I’m not seeing that here.
Have you tried the ClearDrawOrder
command?
If that doesn’t help, please provide a simple 3dm file and the outcome of the Rhino SystemInfo
command.
-wim
Hi,
thanks for the swift reaction. I tried ClearDrawOrder on the blue hatch below. No effect.
The file is available at Dropbox - Töölönkatu 1 B 16 20230205 v8.3dm - Simplify your life
System info below.
Any hope of supporting higher resolution rendering using metal? The current one is nice and fast but very crude.
Best,
Mikko
| Wim Dekeyser wim McNeel
February 10 |
- | - |
Hi Mikko -
mku:
hatches are never occluded by other objects
I’m not seeing that here.
Have you tried theClearDrawOrder
command?
If that doesn’t help, please provide a simple 3dm file and the outcome of the RhinoSystemInfo
command.
-wim
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Rhino 8 SR0 2023-2-7 (Rhino WIP, 8.0.23038.12306, Git hash:master @ 8afb3b5f7f0a2e61e9d77b8d20b8d2821b2058ad)
License type: Commercial, build 2023-02-07
License details: Cloud Zoo
Expires on: 2023-03-24
Apple macOS Version 13.0 (Build 22A380) (Physical RAM: 32Gb)
Mac Model Identifier: MacBookPro18,4
Language: en-FI (MacOS default)
Apple M1 Max (OpenGL ver:4.1 Metal - 83)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 2x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: Apple
Render version: 4.1
Shading Language: 4.10
Maximum Texture size: 16384 x 16384
Z-Buffer depth: n/a
Maximum Viewport size: 16384 x 16384
Total Video Memory: 21845 MB
Graphics: Apple M1 Max
Displays: Unknown (303dpi 2x)
Metal GPU Family Apple 7
Metal GPU Family Common 3
Metal GPU Family Mac 2
Graphics processors
Apple M1 Max
Color LCD (1800 x 1169 @ 120.00Hz)
USB devices
Apple Inc.: iPad
Bluetooth devices
None
Third party kernel extensions
com.paragon-software.filesystems.extfs (373.7.11) DF5B0BB8-F9E7-303F-9DA2-9AECA6047759
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/usr/lib/swift/libswiftCore.dylib
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Thanks, Mikko.
I’ve put this on the list as RH-72932 Display Metal: Hatch shows through objects
Could you explain what that means?
-wim
I’m assuming to the lower quality SSAO currently used in arctic and rendered mode. This is being worked on right now. We had the high quality output turned on for a few days and found some pretty nasty bugs that need to be fixed before turning it on by default.
Thanks for logging the bug. Good to hear about the rendering quality.
Mikko