Use GH panelling for ball and socket components


I’m a sculptor that has been designing tessellating components with ball and socket joints. This allows me to 3d print one component multiple times and then snap these components together to create larger forms. I’m at the point where I want a little more control over the final form and have been going through tons of GH tutorials. I worked through a panelling tutorial yesterday and think it could give me some options but I’m not sure if it’s the best way.

I’d like to create one component that utilizes ball and socket joints, make that component align itself to a form, adjusting scale where necessary so that I can create more complex forms. What might be the best way to do this? Will I be able to export the components out as separate files for 3d printing? Is there a way to limit changes to the original form so I don’t end up with a 1,000 different size files? Thanks for your help.

You can see some of my work on insta @markmcleod50

What are the problems for this one?

Those all work but I’m trying to build more complex forms. I want to be able to take that triangular form with ball and sockets and panel or pattern it around a more complex form while limiting distortion.

seems more like a geometrical problem than anything specifically rhino/gh related. In other words, if you can figure it out geometrically, it’s doable.

if you encounter specific problems, post a minimal gh file (with internalized geometry) so that we can have a crack at it