I am trying to deform a plane or mesh with vectors.
I use Spatial Deform (Deform) but cannot find out how to get the plane or mesh keep its initial position and only get deformed. Some vectors pull, some others push although they are all in the same direction.
I made a simple example here. I want the plane or mesh below to stay where it is.
I tried to include vertices from the bottom mesh together with points from vectors and deform. I get no transformation in that case.
I eventually want to drape a large set of breps and for some reason, I do not find the useful components on Kangaroo 2 for that.