Hi, I am thinking of doing a Gross Floor Area (GFA) computational check. The idea is a Prof-of-Concept (that’s why i’m thinking GH), but eventually it should be a plugin (i.e. Revit plugin).
Generally speaking, GFA is essentially a floor that is covered.
There can be many objects that be can considered as a floor. (Even a culvert drain / box drain can be considered as a floor because people can step on it). All these geometries should be checked for coveraged.
Traditionally, one would use geometrical operations. (e.g. floor objects are all booleaned and projected onto the level that they are associated with. The same would be repeated for possible coverings, then the coverings would be geometrically computed against the floor). Because it may involve hundreds or thousands of objects, the traditional geometrical process is painstakingly slow.
I am thinking of leveraging on GPU to achieve the same outcome. After all, we can think of this as a vertical shadow simulation (of coverings against the floors). I think Cyclops has potential. Is any one keen help me work this out?