I have created a diamond-shaped grid on a mesh. (I couldn’t find a proper way to panelize it as a diamond grid, so I just used ‘Diagonalize.’) Then I wanted to scale the panels and create glass, concrete, and structural parts. However, since the polylines are not planar, I couldn’t generate a mesh for the areas between two polylines.
I also tried offsetting the polylines, but because they are non-planar, that didn’t work either.
Actually, I wanted to create a smoother mesh, but after converting it from SubD to mesh, I ended up with a more angular mesh, which resulted in sharp and angular ‘Diamond’ panels.
I would be really grateful if someone could help me!
Generally the quads of a quad meshes are never guaranteed to be planar. It’s pretty much impossible to have a mesh like yours where all quads are planar.
However, if you divide each quad into two triangles, both are by nature planar.
That said, non-planarity shouldn’t keep you from constructing a mesh or surfaces, between the glass panels and the structural members, it’s just that they won’t be planar either.
Have you for instance tried lofting?
Sorry to bother you. It was urgent because i need to finish my project for the submission amd i was trying so hard and got stressed, that’s why i needed to mention it as urgent
Yes, I actually tried lofting, but the problem is that I need to offset (or scale) the polylines that define the boundaries of each panel. Then, I need to create mesh surfaces using these two polylines. I can create meshes even if the boundary polyline is planar, but the issue arises when trying to create the offset polylines and the boundary meshes between them.
It’s kinda hard to explain it, but in the code it’s pretty visible that each of those polylines are not sharing same planes that’s why i couldn’t create meshes by lofting, mesh differences, mesh by polylines etc.