Urban furniture modeling for production by casting method
I’m not sure if it would be a help or a hinderance but I would love to render these for you. Just quick ones. Other’s could do it way better of course! If not that’s okay too. Either way I can’t wait to see more of your amazing work!!
Hello
Thank you for your kindness…
Today I will add the render of this work
nice work.
But my carpenter’s heart bleeds if I see the wrong direction of wooden grain in the rendered image. Most times fillet edges or smoothed edges give a nicer “wood” feeling…
front - with fillet
middle - sharp
back - wrong grain direction
But also you angled it so we can’t see the end grain
I don’t understand what you mean, what do you notice by changing the angle of the model?
Sorry Ali. I was actually replying to Tom’s post about the grain direction. It’s easy to show the wood grain accurately so long as it’s the longer parallel grains. But incorporating the end section is a little more challenging but doable:
Tom’s post was referencing the texture mapping on your bench. I’m not sure how much different Texture mapping is in R5/R6 (the Rhino version you’re using) versus V8.
Tom was right about the photo I shared, I had that photo from years ago and it was taken with Keyshot, it was a very rushed photo and if I want to render now, whether with Rhino or Keyshot,I will definitely follow this point.
The scrollwork is beautiful.