Upgrading to VRay 3.x : network license changes?


(Chris Hanley) #1

We are in the process of upgrading to Vray 3.x. We currently use a network license server. I am hoping some others here may have some direct experience, hence the question being asked here!

In Vray 2.x, we could have vray installed on all of our studio’s workstations, but a license was only “pulled” when the machine was actively rendering. It was then released when the render was done. Is this still the case in Vray 3.x? From what I am reading, it seems like the license will be “pulled” when a user opens rhino?

Anyone have any direct experience? I have an open request with vray technical support as well.

(Marc Gibeault) #2

There’s a different license for the GUI (when you work in Rhino) and for rendering.

(Chris Hanley) #3

really? I’ll have to read up on that. My concern is that, once we upgrade, licenses will be pulled when a user simply opens rhino (assuming they have vray installed of course). This would be a problem for us as we have more Rhino licenses than we do Vray licenses.

(Marc Gibeault) #4

Yes, you might have to change the V-Ray plug-in behavior to load on demand only, not automatically when you start Rhino.

(Chris Hanley) #5

Thanks Marc. I was able to get a little more clarity from Vray support. Here is their response to my question:

V-Ray 3 licenses are two types - interface and render node. The interface license is obtained when you use the V-Ray menus inside Rhino, the render node license is obtained when you start rendering. When you start Rhino, until you open the V-Ray menu or start rendering, no license will be consumed, even if V-Ray is set as the default renderer.