Hello everyone,
I’m unwrapping some UVs and while working with meshes I can use _un/weld to identify the edges, however now I need to select them in Unwrap tool and it’s a total pain - are there any tips and tricks for this? I’m afraid of splitting the mesh into few separates and mapping each one individually.
Chain forces me to confirm each following edge which is not good enough. :-/
Is there a simple way how to turn in into quads? QuadRemesh in Rhino WIP? These are furniture models downloaded from the internet, otherwise I would be using NURBS just for the sake of UV unwrapping.