I’m rather new to rhino and trying to use the face normals of a mesh for the motion input of the move node. Unfortunately a large amount of unwanted points are generated when doing so around the last list item. Any help would be much appreciated. It could be a product of how I’ve partioned the orginal list. Attached below is the script
Hiinaki Waharua - Copy.gh (9.8 KB)
a lot of points are created because your 48 transformations are applied to every path in th egeometry input.
Most probably you’re goal is to transform one point with one vector. If that’s the case, I’d only create the partition list after the transformation.
You could also create the partition list for the vectors so both the geometry and motion input have the same tree structure but I don’t see a benefit.
Hiinaki Waharua - Copy.gh (19.1 KB)
Thanks so much! the operation worked wonderfully.