We’re in the middle of a big project, in which we’ve decided to give Bongo in Rhino a run. We like the interface and the movement options, it’s been great so far!
However, we’re now starting to move into more complex animations, and the camera keyframes seem to be throwing up some very strange movements! I’ve attached a gif in this link (Linky) to show what is happening, there doesn’t seem to be a difference when spherical tweening is the same, and the rotational values are all the same between each keyframe.
We’ve also tried using the targeting/camera path contraints options, and this seems to make the camera more stable until it suddenly flips again!
Any advice would be great, I imagine we’re missing a very simple option!