I need to somehow find the average surface of solid brep (meaning the middle between the top surface and the bottom one) and unroll it while keeping the lines marking the kinks in the brep. Any help would be greatelly apreciated.
bend will always result in a small fillet instead of a sharp edge, filled radius depends on the metal type and its thickness (in the drawing thickness look like constant 2mm)
are you also looking for something that implements this fillet, or are just interested in the median planes?
I know. But I have to ignore the fillet altogether. I just need to be able to unroll these tipes of geometries, because I have hundrets of them. I will compensate for the rest afterwards.
I’m trying to understand why this fails on some surfaces which do not end up as planar… it might be something related to a not-wise use of cullPoints
I got simmiral results. If you turn on the initial geometry you will notice that some of the new curves are not in plaannar. Hence you can’t create a surface. That’s where I am bashing my head also.
I went on similar root, but then turned the surface into a mesh and used Weaverbird to offset the faces to the average. Your way is way cleaner and clever. As far as the crapy breps, I will redraw them to fix this issue. Your help is absolutelly amazing!