This is strange. I thought I had done this kind of thing successfully a hundred times before, both manually and in GH, but today for some reason I fail to unify the Face Normals on this mesh. Some faces remains flipped no matter what I try.
Does someone else here know what steps to take to unify this mesh? But if not, why doesn’t it behave?
Stubbornly Not Unified.3dm (544.9 KB)
Please be kind to me when you have figured it out…