Unifying Normals fails

This is strange. I thought I had done this kind of thing successfully a hundred times before, both manually and in GH, but today for some reason I fail to unify the Face Normals on this mesh. Some faces remains flipped no matter what I try.

Does someone else here know what steps to take to unify this mesh? But if not, why doesn’t it behave?

Stubbornly Not Unified.3dm (544.9 KB)

Please be kind to me when you have figured it out… :blush:

// Rolf

Hi Rolf - use ExtractNonManifoldMeshEdges first, then unify.

-Pascal

Thanks! That did the trick.

Has the mesh changed lately and become more picky? I don’t recall ever using this command… In any case, now the meshes behave again.

// Rolf

Hi Rolf - if there are non-manifold edges, unifying can’t possibly know what to do…

-Pascal