Could someone elaborate on how to properly align object along ( or rotate to ) normal? I tried many ways but always i get unpredictable results objects are spinning around like crazy - it looks like Transform.Rotation cannot decide how x,y aligned during the transform - i’m using
Transform.Rotation(Vector3d startDirection, Vector3d endDirection, Point3d rotationCenter);
@RIL I saw that you were fighting a lot with similar things maybe some thoughts?
@pascal i don’t know who i should ask about that? @dale is always very helpful but i believe he can be tired cause of my never-ending questions