Undo for texture mapping rotation

When trying to undo the rotation of the texture mapping that you do with a handle, you’ll find out that the rotation didn’t just register the last position where you released the mouse but also a lot of positions while you were rotating the handle, so it takes a lot of time to undo just one operation

Hi @repmovs ,

Thanks for the report. I filed this as RH-89798 for future reference. In the meantime, you could use the command UndoMultiple to get back to before the first drag of the spinner.

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