After about 3 undo commands (ctrl-z) in a row the command line starts a search for commands with a Z vs running the undo command. This is only happening with separate (ctrl-z) actions. The undo command will run cleanly if I press and hold (ctrl-z) however I usually end up going past where I want to be and have to Redo.
I have tried several keyboards and turned off sticky keys in windows. Also, there is plenty of memory to be spared so it is not the memory in the options - general.
I tested that earlier today as well, but was not able to reproduce the behavior you mentioned. I have to say though that I am on the latest service release candidate for 7.12. Maybe you can switch to that to see if that helps in your case: Help > Check for updates…, change frequency from service release to service release candidate.
Hello - I cannot reproduce this either. @tommyp - can you run the SystemInfo command in Rhino and copy/paste the results here? I’m wondering about a plug-in, maybe.
-Pascal
Windows 10.0.19043 SR0.0 or greater (Physical RAM: 64Gb)
Computer platform: LAPTOP - Plugged in [93% battery remaining]
Hybrid graphics configuration.
Primary display: Intel(R) UHD Graphics (Intel) Memory: 1GB, Driver date: 10-19-2021 (M-D-Y).
> Integrated graphics device with 3 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in port
- Windows Main Display attached to adapter port #1
- Secondary monitor attached to adapter port #2
Primary OpenGL: NVIDIA Quadro T2000 with Max-Q Design (NVidia) Memory: 4GB, Driver date: 10-13-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 472.39
> Integrated accelerated graphics device (shares primary device ports)
- Video pass-through to primary display device
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 10-13-2021
Driver Version: 30.0.14.7239
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 4 GB
Rhino plugins that do not ship with Rhino
C:\Users\tprewitt\AppData\Roaming\McNeel\Rhinoceros\7.0\Plug-ins\KeyShot10RhinoPlugin (ccedd9da-83b9-429a-aec5-8ec90b85fe67)\1.2.0.0\KeyShot10RhinoPlugin\Rhino 7\KeyShot10RhinoPlugin.rhp “KeyShot10RhinoPlugin” 1.2.0.0
Hm - it seems very unlikely that the keyshot plug-in is invloved but just to eliminate that possibility, try disabling that in Options > Plug-ins page (close and restart Rhino) and see if it makes any difference.
Updated to 7.12.21299.13001 and removed the Keyshot plugin however I am still getting the hang-up. Also switched to a wired keyboard just to remove extra variables.
I will try a complete computer restart soon and test on a different .3dm file to see if it is file specific maybe.
Also seeing the same thing on 7.11.21285.13001, 2021-10-12. It doesn’t seem to matter if keeping Ctrl down the entire time and repeating the Z press, or Ctrl + Z then up and Ctrl + Z again.
@tommyp Do you happen to have the NamedCPlane panel visible when you run into this? Over here, I am seeing the bad undo behavior when I have that panel visible, but if I hide it behind another tab (still open, but not visible), things get better.
Hi, same issue here, but it happens when I have the Snapshots panel open and undocked. Closing it or docking it with other panels makes ctrl-z work normally again.
I’m not able to reproduce that behavior here in the current Rhino 8 WIP.
Could you please run the Rhino SystemInfo command and copy-paste the result here?
-wim