Undesired Ambient Lighting in Raytraced

It’s entirely possible that I’m doing something wrong here, but I can’t seem to eliminate background ambient lighting during Raytracing. I’m trying to light this scene solely with the lights inside the building:

However, no matter what I do, I seem to always get some degree of ambient light coming in through the windows. The Sun is of course turned off, as is the Skylight. I’ve even tried loading RhinoSky as my Environment map, and setting it to 0. I could of course put a box around the entire scene, but that feels like treating the problem instead of finding a solution. Ideas?

Ahhhh I think I’ve found it, the problem was in my background, not my lighting.

Does this qualify as spam? Can we flag this user?

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You can flag the user with the checked flag when he crosses the finish line in the tin can he modelled here.

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