So I’ve been dealing with Sporph a lot lately, and although I’ve managed to incorporate it into my work, I must admit that I don’t fully understand how it works in terms of orientation.
See my attached gh file. I want to:
- have the triangles oriented along the bottom of the cylinder, not the top as depicted, and
- have the triangles extruded inward, into the cylinder.
Sporph!.gh (14.3 KB)
Now, I would think that reversing the V (Using a Lunchbox component) could solve 1, but that doesn’t work. I imagine that I’d need to somehow move the UV origin to the bottom of the cylinder from its original position on top, but I’m not certain if that’s even possible.
I also think that flipping the normal of the cylinder or surface to have them match would solve 2, but that doesn’t seem to work.
Thanks for your insight in advance,