When I connect directly the nurb curve is not reproduced, but if I only connect 1 point it is only reproduced in one direction and the other is pulled as in the image, why does this happen?
Yet it appears you donât use the Mirror component - why not?
Something I know from designing boat hulls: fewer points to define curves is better Otherwise, there is a high risk that curves will not be truly fair.
What âwell-known buildingâ? An image or link (or both) might help.
That code is a monster! Very complex⌠Too complex
I do not use the mirror component because the idea is that with the entire process carried out it can be replicated in the same way in both parts, everything was being replicated well except for that curved part of the building
The building is called Oculus by the architect Santiago Calatrava.
Attach an image.
Actually, the emphasis would be on the second part of the code only, because the first part is hidden.
Thereâs not much to look for, really.
And what Iâm trying to say is that a Mirror component is the easiest way to accomplish that, while simplifying the code. What I donât understand is why you seem to have an aversion to that? One Mirror component can âreflectâ a list or data tree containing a variety of geometry.
The image of GH code you posted is only a small part of the whole script:
Iâm still concerned about using so many points to create curves. Ideally, a few points are used to create the curve first, then points on the curve can be located.
Iâm sorry that the way Iâm trying to solve it looks more complicated, Iâm just trying to learn, I was trying to simplify it so I could order it in one way, I thought that if I separated many components the data tree would extend more.